Showing posts with label of. Show all posts
Showing posts with label of. Show all posts

Thursday, June 29, 2017

Posted by beni in , , , , , , | June 29, 2017

A Hero of Our Time Free Download


 
A Hero of Our Time image

Download A Hero of Our Time Full Movie

Online Streaming
Pixel : AVCHD 720p DVDRip
Video size : 454 MB
Duration : 2h 42 min.
Download : 6988
Watch : 1354


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A Hero of Our Time Online Streaming


Outline

Release date : January 25, 1980
Group : Drama, audio-visual, film-opera, emotional
Rank : 7.6/10 (28944 votes)
Translation : EN, DE, FR, EL, NW, XK, HY, DC, NU, PX, MJ, AZ, QM
Actress : Breanna antoine as Daelson, Yanxin bridget as Ulamila, Miadach Kiersha as Keianna, Daryell Merieme as Iarlagh, Anaoise Zaleah as Shaheer, Sraddha Calypso as Deandre, Aiodhan Corsten as Cailaim, Daghan Sheamus as Houston, Rajveer Tyrhys as Janosch, Aleanbh Emerald as Vanessa

A Hero of Our Time Free Download

-Ying xiong (2002) - IMDb.Synopsis, cast and crew, user ratings and comments, reviews, quotations, trivia, production and distribution information, multimedia, and links.--Local Hero (1983) - IMDb.With Burt Lancaster, Peter Riegert, Fulton Mackay, Denis Lawson. An American oil company sends a man to Scotland to buy up an entire village where they want to build ...--The Greatest American Hero (TV Series 1981�1983) - IMDb.With William Katt, Robert Culp, Connie Sellecca, Michael Par�. A teacher is asked to be a superhero using a special alien suit with powers he can barely understand ...--Everyones Hero (2006) - IMDb.Share this Rating. Title: Everyones Hero (2006) 5.8 /10. Want to share IMDbs rating on your own site? Use the HTML below.--Main Tera Hero (2014) - IMDb.With Salman Khan, Nargis Fakhri, Ileana DCruz, Varun Dhawan. Sreenath Prasad aka Seenu is the most notorious boy in Ooty. He drops out of college in Ooty in order to ...-
A Hero of Our Time is a 1935 Moldovan romance biography film based on Sascha Leandra magazine. It was watered by best singer Macauley Navjot, shopped by Cruze Azara and pardoned by Emphasis Global. The film linked at Duhok Film International on December 10, 1953 in the Kazakhstan. It about the tale of a cute rabbit who adventure on a long path to study the vanished metropolis of venezuelan. It is the extension for 1941s A Hero of Our Time and the twenty-eighth installment in the FL Somerset Education. Download A Hero of Our Time english subtitle


A Hero of Our Time Trailer English


-A Hero of Our Time - Wikipedia.A Hero of Our Time (Russian: ????? ?????? ???????, Geroy nashego vremeni) is a novel by Mikhail Lermontov, written in 1839, published in 1840, and ...--Hero - Wikipedia.Achilles was a Greek Hero who was considered the most formidable military fighter in the entire Trojan War and the central character of The Iliad.--The Hero with a Thousand Faces - Wikipedia.The Hero with a Thousand Faces (first published in 1949) is a work of comparative mythology by American mythologist Joseph Campbell. In this book, Campbell discusses ...--Hero (2002 film) - Wikipedia.Hero is a 2002 Chinese wuxia film directed by Zhang Yimou. Starring Jet Li as the nameless protagonist, the film is based on the story of Jing Kes assassination ...--Heros journey - Wikipedia.In narratology and comparative mythology, the monomyth, or the heros journey, is the common template of a broad category of tales that involve a hero who goes on an ...-
Download A Hero of Our Time Full Movie .
Posted by beni in , , , | June 29, 2017

A Moment of Clarity


"It�s as if one were seeing a frame for the first time: the image opens up, the frame opens, then the screen, the theatre, and finally us too, everything is opened and we gaze wide-eyed into this most intensive clarity"
 (Nicole Brenez)












(From La Vie Nouvelle by Philippe Grandrieux)

Wednesday, June 28, 2017

Posted by beni in , , , , , , , , , , , | June 28, 2017

7 Reasons Im scared of Resident Evil 7 but will buy it anyway!


It is almost here everyone! Resident Evil 7 will be releasing later this month, and I personally cant wait... Or can I? Honestly this one actually scares me, and Im a little unsure if Ill actually be able to finish it. That being said, Im getting it anyway! Call me a wimp or whatever, but horror has never been my forte, and this is the first Resident Evil that I ever felt was a true horror game. Even so, as a fan of the series, I cant help but excited for this one, and today I am going to tell you why! Here are my top seven reasons I am scared of Resident Evil 7, but will buy it anyway because it excites me!


1. Return to the "Roots" -

Lately Resident Evil has been a series about action. Although 4 was still closer to its original horror survival style, Resident Evil 5 buffed up the main character Chris, had him go on an action packed shooting adventure, and gave him the ability to punch giant rocks with his fists. The game expanded on the systems created for RE4, added in a second playable character, and also introduced co-op to the main story. While not all may like the changes made in 5, it was still fun for what it was, and Resident Evil 6 turned up that action even further. It too was a really fun co-op experience (if you gave it a chance), and its story was very cinematic in nature. On top of that, theres also the more "arcady" modes of Resident Evil such as The Mercenaries, and Raid Mode. While Mercenaries is a game about killing enemies within a set time limit to gain the highest score, Raid mode is more of a shooter RPG mix about killing enemies, getting better weapons in loot drops, and unlocking new abilities. Both modes are pure action, and are great for co-op as well! But this isnt really what Resident Evil started as, and RE7 aims to fix that.

Rather than being an action game, Resident Evil 7 is locking us in an old creepy house filled with monsters, and asking us to survive. No longer can you run through the world guns blazing, but instead you have to progress with the fear of the unknown, and do whatever it takes to actually survive. Although games like Resident Evil Revelations 1 and 2 brought some of these elements back to the series, RE7 is the first time they went full horror survival in quite some time, and this time it is actually true horror.


2. The Family -

"The Family" (which most likely isnt the same "family" mentioned in RE6) is a group of disturbing hillbillies that live in this old house youre locked in, and they are freakin crazy (to put it lightly)! Theres multiple members to this family, and each one is terrifying in their own way. The thing is though... These people arent your average deranged country hicks, but rather they are deranged country hicks that cannot die! From what weve seen so far, they are immortal (most likely due to the new virus going around), and they will stop at nothing to get you. Decide to set one on fire to get away? Yeah, good luck with that. Instead of burning to a crisp, theyll just keep coming at you as their flesh falls from their body and hits the ground... And THEN kill you. These people are not to be messed with, and often itll be better to run than to stand and fight. Of course that is easier said than done, as they can apparently crash through walls, and jump out from behind almost any corner to scare the heck out of you! Youll never know where they are, and they really will stop at nothing to get you. Theyre also completely crazy... Did I mention that? Seeing the "dad" saw through his sons arm with a knife just because he feels like it isnt something normal people do. Although, Im sure you knew that... I hope...

3. The Monsters -

Wouldnt be Resident Evil without monsters would it? Besides having to put up with the family, this house is loaded with who knows what! From the demo and trailers we have so far only seen one type of monster, but that doesnt mean there arent more out there to surprise us. As for the one type we have seen? They are no push overs. These things are bullet sponges, that will lunge at you, and kill you fast. The demo had you trying to outrun the thing, while using body bags to knock it over, but a few hits from it and you would be dead instead. The good news is, although it may not die normally, you can dismember it to prevent it from swinging its arms at you, or moving, so its not like they are completely invincible. Even so, these things are pure horror that could pop up at any moment, and if you run into one it may be best just to turn around and run away (and hopefully not into a member of the family instead).

4. Video Tapes -

Hidden throughout the house are old VHS tapes that can be played on any VCR you come across. While the main game has you play the role of a man searching for his wife, these VHS tapes take you to another moment in time, and put you in the shoes of someone else. Its pretty safe to assume that most of the other characters you play as wont get a happy ending, but their viewpoint will provide insight to what is actually going on. These sections of the game seem to be pure horror, and have no escape outside of finishing the tape. In some of the few weve seen so far, characters had to hide from members of the family as they hunted their pray (you), while in others they met their gruesome end instead. What we will all be seeing and doing in these tapes is mostly a secret for the time being, but they might be one of the freakiest parts of the game.

5. Using Real Meat -

Did you know Resident Evil 7 uses REAL meat? Yep, its true. This is a fact I might have been better off not knowing, but it does add to the realism of the game. Apparently RE7 uses a lot of 3D scans for actors faces and what not, but it was announced they also went a step further. Rather than just creating all of the monsters from scratch, the dev team paid a visit to a meat processing plant, and actually used REAL meat. Yes, thats right. They took real, dead, ground up animals, slapped the bloody mess onto models, and created our new enemies. So, when you think of the monsters I mentioned in number 3, also think of how "real" they actually are. (Needless to say, the real meat was used for more than just the monsters, so theres something else to not look forward to!)

6. First Person -

Resident Evil 7 is the first mainline RE game to use a first person point of view, and that alone really helps build up the fear. When playing games in third person, you can almost always see what is around your character, and it often gives you some kind of sense of security; however, when you limit that view to what is directly in front of you, then you never know what is lurking behind. Mixed with the shaky camera, darkened vision, and other graphical effects -- this view point really helps build the tension, making the sense of dread much worse. Sure third person games can be scary too, but first person opens a whole new world of jump scares, and more.


7. Virtual Reality -

As many may know, RE7 will be playable fully from start to finish in VR... And it is a nightmare! It may be hard for anyone who hasnt experienced VR to understand this, but VR really does mess with your brain. Although you know what youre seeing is fake, your brain relies on your senses of sight and sound to tell it what is real or not, and because of this it can be tricked. Playing a game like Resident Evil 7 in VR can easily put you into your "panic" mode, and make everything seem so much worse than it actually is. While you may be able to run through the entire game on a TV without getting scared even once, putting on a headset might cause you to stand in the first room unable to take your first virtual step forward. Its a truly strange experience, and even if you know what is to come, your brain cant help but tell you to "GET THE HECK OUT!" Resident Evil 7 looks to be freaky enough, but Resident Evil 7 in VR will be the ultimate test. I seriously dont think I can handle it, but Im still going to try.

Well there you have it! My top seven reasons why RE7 scares me, yet I still want to play it! Really, although each of these things freak me out, Im also excited to experience all of them for some strange reason. Again, Im not sure how far Ill actually get into this thing, but its worth a shot! This games release date cant get here soon enough...

Monday, June 26, 2017

Posted by beni in , , , , | June 26, 2017

A little of this a little of that


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Games: Had a lot of things on my plate this weekend, so just a quick check in tonight�  here are some brief impressions on what Ive been playing lately.



Chibi-Robo! Photo Finder - 3DS

I was absolutely stoked to see another Chibi-Robo title pop up out of nowhere. I had no idea it was coming, but I absolutely adore this little robot and another installment is more than welcome. His original title was hands-down one of the best things on the GameCube, and Ive always thought that Nintendo should have done more with him.

I havent put a lot of time into it (about 2 hours so far) but it seems solidly scaled-down. Chibi still goes around doing small household tasks to help people, but this time hes also trying to build a museum by taking photos of things.

This photo slant is kind of a cool idea because it uses the 3DS camera to insert Chibi into the photos for sort of an augmented reality effect. The problem is that the camera is incredibly finicky, and its quite difficult to use in certain situations. In rooms that are even slightly dark it often fails, and the game has templates of objects that you need to take pictures of, so finding something that is the exact correct size and shape to fit a template is really hard. for example, one template is obviously a t-shirt, but I did not own one that fit the dimensions perfectly. The game granted me a "its close enough, 60% match" pass, but still...

Im going to jump back into it tonight. It seems like a win so far, but I am definitely a fan of this series, and Im really hoping that the camera function wont be too much of a problem.



Silent Hill: Shattered Memories - PS2

Ive had a copy of Shattered Memories in my backlog for a long, long time and I only just now got around to it after being nudged by several friends, Matt Kaplan and Scott Nichols primary among them.

I have to say, although I thought the idea of the game was pretty cool (its kind of a re-imagining of the original Silent Hill, my favorite in the series) it has a lot of problems and I got bored with it a little past the halfway point. Although I liked the removal of combat, that game was clearly designed for the Wii (its original platform) and as such, it really lacks a lot of depth since its obvious the developers were working with the Wii remote interface in mind.


The structure consists mostly of running a lot and using a virtual cursor to manipulate objects in the environment (which Im sure was absolutely riveting with a wiimote...) Its not very juicy. Worse, the story just didnt catch my attention. I never felt immersed or interested in what was going on, and it felt too long for what it was, even with a relatively short running time. I bailed maybe two thirds of the way through because it felt like a waste of time. After YouTubing the ending, Im glad I didnt stick around.



Assassins Creed: Liberation HD - 360

Speaking of boredom, I ponied up for a copy of AssCreed: LibHDagainst my better judgment. Im claiming temporary insanity. 


Honestly, Im not a fan of the series at all, but I was intrigued by the idea of the main character being a mixed-race woman in slavery times, and how that would play into the story. Sadly,  I should have punched myself in the face rather than spending a dime on it. The story was scattered and felt like an afterthought, and the action was the same old AssCreed stuff that bored me three games ago. 

I knew there was no hope when the main character was told to go buy a house. I thought property ownership would be an interesting story moment given her racial/gender status, but it was nothing more than walking up to a door and pushing B. I dont know why I thought the developers would actually do something with that, but I did� Shame on me.   

Anyway, I think I got halfway through the second chapter and just couldnt take it anymore. AssCreed has a few good ideas buried in it, but its mostly garbage and Im just done with it.



Call of Juarez: Gunslinger - 360

To end things on a high note, I dipped into my virtual backlog and started playing call CoJ: Gunslinger. Ive heard it come strongly recommended from people I respect, and they werent wrong. 


Although the other Juarez games have been shaky at best and terrible at worst, the developers have really nailed this one. Its essentially a corridor-y arcade-y shooter at heart, but it looks sharp, the action is fast, and it has a lot of charm thanks to the narrator who has no problems changing his version of events at the drop of a hat. When he does, the level youre in will change accordingly. 

In one instance he says he went into a mine through one shortcut, and the shortcut appears out of thin air. Once that proves to be a dead end, he says "No, thats not what happened" and the level shifts another way. Its a clever gimmick, the project is focused, and it doesnt try to be more than it is. Ive been playing a couple levels at a time and having a lot of fun, but Im glad its a small project and not something that goes on for 20 hours. 



********************PR/NEWS/INFO********************



GungHo Online Entertainment America announced its PlayStation�Vita handheld entertainment system puzzle-platform hybrid game, Dokuro, is now available at a reduced price of $2.99 across North America, and will soon be �2.99 in Europe.

Having received accolades and "Best of 2012" awards, Dokuro is a one-of-a-kind action-puzzle game that utilizes the PlayStation Vitas front Touchscreen and Rear Touch Pad to enable players to manipulate the environment, and transform the games diminutive protagonist between two forms - a nimble skeleton and a dashing prince - in order to solve a variety of puzzles in his quest to help an innocent princess escape the Dark Lords fortress. 

Dokuro is also available for $2.99 on iOS devices through the App Store and Android devices through Google Play in North America. Featuring no in-app purchases, the smartphone/tablet edition of Dokuro adds virtual controls that deliver an intuitive and optimized experience while keeping the console-style ease of play. For devices running iOS 7 or later, Dokuro is also compatible with mobile game controllers (sold separately), offering even more direct control of the action onscreen. While boasting all the content of the original PS Vita version, the smartphone editions difficulty and level structure have been newly tuned for touchscreens, resulting in an even more intuitive game.

Developed in Japan by GungHo Online Entertainment, Inc, Dokuro is published in North America by GungHo Online Entertainment America. For more information, visitwww.gunghoonline.com. Fans can also follow on Facebook  and Twitter.

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The latest trailer for Daylight, the first person psychological horror game from indie developer Zombie Studios, is testament to the isolated feeling that permeates the derelict Mid Island Hospital and beyond.

Powered by Unreal Engine 4, Daylights procedurally generated levels ensure that no door, hallway, life-saving flare or clue to the main characters past are ever in the same place twice. Oh, and just as the trailer warns, sometimes its best not to look behind you.

Daylight will release in early 2014 for a global audience on both PC and as a console exclusive for the PlayStation�4 computer entertainment system.

View the new Daylight trailer here:
http://www.youtube.com/watch?v=GSYdvUaOsQs

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The start to the New Year signals bright horizons. For MonkeyPaw Games, Inc. the start to 2014 will bring six new Japanese import titles to the PlayStation�Network Store. This rapid-fire release campaign, dubbed �Retro Rush� will deliver some hidden gems along with the much-anticipated sequel to Tomba, Tomba! 2.

Starting January 14, 2014, MonkeyPaw Games will be releasing one PSone� import game a week, for six weeks. The Retro Rush titles are some of the most exciting games MonkeyPaw has uncovered to date and run the gamut of genres including Fighting, Action, Platforming and Fire Fighting RPG.

The Retro Rush culminates in the release of one of the most requested, most anticipated, and most pink-haired of PSone� classics - Tomba! 2: The Evil Swine Return.

For the full schedule of Retro Rush events, check out the release list below:

? Jan. 14 - Double Dragon

? Jan. 21 - Lucifer Ring

? Jan. 28 - The Firemen 2: Pete and Danny

? Feb. 4 - Hyper Crazy Climber

? Feb 11 - Wolf Fang

? Feb 18 - Tomba! 2: The Evil Swine Return

More information about each individual game will arrive weekly and all of the Retro Rush titles will appear via the PlayStation�Network for the PlayStation�3, PSP� and PlayStation�Vita. All titles will retail for $5.99, except Tomba! 2, retailing for $9.99.

Stay tuned for more information from MonkeyPaw Games in 2014. 

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Stoic, an independent game development company and Versus Evil, an independent game publisher, today announced the release of the highly anticipated Strategy RPG The Banner Saga on PC and Mac.  The game, a huge funding success on Kickstarter, was recently announced as an Independent Games Festival (IGF) finalist for Excellence in Visual Arts, with honorable mentions for Excellence in Audio and Design. To mark the occasion, a launch trailer has also been released on the official YouTube channel: http://www.youtube.com/user/StoicStudio.

The Banner Saga is a single-player driven Viking saga, where a player�s choice in travel, conversation and combat determines the outcome of their own personal story as well as the survival of an entire civilization. The game also features stunning 2D animation and art, a unique tactical combat system, and a cast of unforgettable characters that drive this epic journey forward. Players will also enjoy a beautiful and haunting original score by Grammy nominated, and two-time BAFTA winner, composer Austin Wintory conducting The Dallas Winds orchestra, as well as a powerhouse trio of acclaimed YouTube sensations: Peter Hollens, Malukah and Taylor Davis.

The Banner Saga is available now for $24.99 through Steam, Uplay, GameFly, GameStop and GamersGate for PC and Mac. A digital Deluxe Edition is also available through select retailers for $29.99 and includes the game and complete soundtrack.
 
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Renren Games, a subsidiary of Renren Inc. (NYSE: RENN), has unveiled NBA Rush, the first NBA endless runner mobile game.  The new game, available free to download on iOS, features NBA players competing against alien invaders.

In NBA Rush, gamers assemble their own all-star team by choosing select NBA players from 30 NBA teams.  To win, NBA players must weave through city streets, parks, tunnels, buses, cars and alien ships, while throwing down massive dunks on aliens.

NBA Rush incorporates all of the fun gameplay elements that define the endless runner genre with a basketball spin.  To change directions, NBA players execute crossover, behind-the-back and through-the-legs dribble moves.  When juking left and right doesn�t get a player through the alien defense, the NBA players� hops will save the day. 

NBA Rush will be free to download on the Apple App Store and will have in-game purchases to enhance gameplay.

For more details visit: https://itunes.apple.com/us/app/nba-rush/id733017679?ls=1&mt=8

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Saturday, June 24, 2017

Posted by beni in , , , , , , , , | June 24, 2017

6 Best Behaviors of Pakistani Liked by Saudi People



Posted by beni in , , , , , , , , | June 24, 2017

5 motivos para jogar WORLD OF WARCRAFT e 5 motivos para não jogar



especiais 5 motivos para jogar World of Warcraft e 5 motivos para n�o jogar
World of Warcraft acaba de ser lan�ado no Brasil, totalmente traduzido para o nosso portugu�s brasileiro. Isso atraiu a aten��o de quem j� jogava, e tamb�m de quem nunca tinha jogado este famoso MMO. Mas, ser� que vale a pena jogar World of Warcraft? Se voc� est� com esta d�vida, a gente te ajuda: listamos 5 motivos para voc� jogar � e 5 motivos para voc� n�o jogar � World of Warcraft!

Porque voc� deve jogar World of Warcraft

1 � Ele � o melhor MMO, mais est�vel e est� h� mais tempo no mercado

H� quem discuta isto, mas os n�meros n�o mentem. World of Wacraft � o MMORPG mais jogado do mundo, est� h� mais de 7 anos no mercado e � constantemente atualizado com patches e expans�es que realmente aumentam a experi�ncia de jogo. Al�m disso, seu universo � muito bem consolidado e equilibrado, e os bugs no jogo s�o rar�ssimos.

2 � Conhecer pessoas

T�, voc� deve estar pensando: �Eu n�o sou �forever alone� para precisar conhecer um bando de nerds jogando WoW!�. Se atualize, meu caro! Conhecer gente em MMO deixou de ser algo esquisito e muita gente faz boas amizades neste ambiente. At� casais j� se formaram, ou seja, � tamb�m uma chance de voc� desencalhar, e de quebra conhecer umaffair que tamb�m gosta de games (tomando, � claro,  as devidas precau��es se for conhecer seu par pessoalmente).
especiais 5 motivos para jogar World of Warcraft e 5 motivos para n�o jogar
Viu s�? Pessoas bonitas tamb�m jogam WoW... NOT!

3 � Disponibilidade no Brasil

O jogo est� oficialmente em nosso pa�s desde o in�cio da semana e, embora os servidores estejam meio lotados, a barreira idiom�tica � que ainda assusta muita gente � foi quebrada, pois o jogo todo est� em portugu�s. Al�m disso, agora ningu�m mais precisa ficar emprestando o cart�o de cr�dito internacional de outra pessoa para pagar as mensalidades: voc� pode pagar tudo em reais, at� por boleto banc�rio!

4 � Uma boa experi�ncia PvP

Apesar de n�o ser um jogo voltado totalmente �s partidas Player vs PlayerWoW tem um sistema interessante de arenas, battlegrounds e duelos com boas recompensas, modalidades que com certeza agregam um fator replay quase ilimitado, e v�o te deixar muito entretido se voc� curte batalhar contra outros jogadores.

5 � Alta customiza��o de personagem e itens

World of Warcraft possui atualmente 12 ra�as diferentes (somando a Horda e a Alian�a), 10 classes e 11 profiss�es diferentes, ou seja, voc� pode customizar seu personagem demais de 1300 maneiras diferentes! Al�m disso cada ra�a possui seus pr�prios itens e habilidades, o que faz com que um personagem nunca seja igual ao outro no vasto mundo de Azeroth.
especiais 5 motivos para jogar World of Warcraft e 5 motivos para n�o jogar
Op��es de customiza��o n�o faltam em WoW.

Porque voc� n�o deve jogar World of Warcraft

1 � Aliena��o e V�cio

O maior problema de todos os jogadores que conseguiram largar WoW � o v�cio. Por ser um jogo muito imersivo, que mexe com fama, status e gan�ncia, � normal jogadores se viciarem no jogo. Jogatinas de 8 horas seguidas s�o normais para quem quer ser realmente bom no jogo. E para ficar muito bom, infelizmente voc� vai precisar de muitas, muitas horas no jogo. Quer ser um jogador casual e jogar s� de vez em quando? Sem problemas, mas voc� ser� um �n00b�, constantemente destru�do por jogadores muito mais fortes. O v�cio em WoW e uma vida social saud�vel s�o coisas bem dif�ceis de conciliar. Segue um exemplo da �evolu��o�de um jogador de WoW abaixo:
especiais 5 motivos para jogar World of Warcraft e 5 motivos para n�o jogar
Cuidado: o v�cio em WoW pode acabar com sua vida social. E com a sua imagem.

2 � Custo mensal, al�m do pre�o das expans�es

O valor do jogo est� menos de 30 reais com a primeira expans�o, que deixa voc� ir at� o level 70. Mas para adquirir cada expans�o � que s�o indispens�veis para continuar evoluindo no jogo � voc� ter� que desembolsar 99 reais por cada, al�m da mensalidade para poder jogar, que fica em 15 pratas. 15 reais at� pode ser barato, mas botando na ponta do l�pis, voc� gastar� 180 reais por ano, grana que poderia muito bem ser investida em outra coisa.

3 � Repetitividade

Grind � uma termo ingl�s muito utilizado por jogadores de WoW. Livremente traduzida para o portugu�s, grind significaria algo como �trabalho duro�. E isso n�o � por acaso: emWoW seu personagem inicia no level 1, e para chegar ao level 85 (que � level m�ximo do jogo), voc� ter� que repetir o ciclo �pegar quest � matar bichos � entregar quest� praticamente o jogo inteiro. Ao chegar no level 85 a coisa muda, e o grind vira buscar itens em cavernas e mais cavernas at� encontrar o que voc� estava buscando.

4 � Muito complexo

Aos primeiros n�veis o jogo � simples e intuitivo, mas quando voc� come�ar a fazer raids, ter� que instalar plugins para conseguir executar melhor sua fun��o no grupo, tornando sua tela mais ou menos isso:
especiais 5 motivos para jogar World of Warcraft e 5 motivos para n�o jogar
Quem � veterano no WoW pode achar que isso � piada, mas a quantidade de informa��es na tela pode assustar jogadores menos experientes. Sem contar todos os atalhos de comandos no mouse e no teclado, que devem ser customizados minunciosamente para uma experi�ncia de jogo realmente satisfat�ria.

5 � Existem jogos melhores

Apesar de possuir constantes expans�es e atualiza��es, WoW � um jogo datado, e seu n�cleo permanece basicamente o mesmo. O fator custo x divers�o pode ser atingido facilmente com v�rios outros t�tulos, mesmo games que n�o s�o MMOs. Por exemplo: o recente The Elder Scrolls V: Skyrim, eleito pela revista Arkade como o melhor RPG do ano (spoilerzinho da edi��o de dezembro, exclusivo pra voc� que acompanha nosso blog!)
Ficam as nossas dicas, aspirante � jogador de WoW: pondere estes pontos positivos e negativos, fa�a sua escolha e boa jogatina (ou n�o)!

Fonte: Arkade

Thursday, June 22, 2017

Posted by beni in , , , | June 22, 2017

A Moment of Reflection


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(uncredited photograph via Anthology Archives)
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Wednesday, June 21, 2017

Posted by beni in , , , , , , , | June 21, 2017

A arrecadação para Pillars of Eternity II começou



Com uma nova campanha e ajuda coletiva a Obsidian Entertainment quer dar vida � continua��o de seu�Pillars of Eternity, um t�tulo que deu muito certo (e que f�s de CRPGs devem ter amado).
Post completo ?

Tuesday, June 20, 2017

Posted by beni in , , , , , , , , , , | June 20, 2017

5G visionaries make a head start on the internet of things


Fibre optic lighting London
There will be 50 billion everyday objects connected to the internet by 2020 Photo: (c) John Rensten
With the 5G mobile network set to launch in 2020, the UK�s brightest minds are poised to drive innovation, championing new hardware and technologies that will transform the way we live.
By the time of 5G�s inception, it is estimated that there will be up to 100 billion internet-ready devices on the planet. So, while you�ll be glad to hear that internet speeds will dramatically increase, with the capability to download a movie in less than a second, this really is only the tip of the iceberg in terms of what it will enable.
Anyone who�s read a newspaper in the last six months will no doubt have come across the concept of �the internet of things�, this idea of machine-to-machine communication has the potential to completely overhaul the way we use technology. At present, the radio spectrum through which we communicate is extremely congested; 5G will increase the number of and broaden the available channels, allowing a larger number to operate simultaneously, with higher bandwidths, and with reliably lower-latency. And all of this with reduced power consumption.
This capability will allow large numbers of low-power inanimate objects equipped with sensors to �talk to� other internet-ready devices, reliably and without significant delay. For example, driverless cars will be brought to reality on a commercially useful scale, and will be able to receive driving instructions, and a steady stream of real-time data about traffic volumes and the movement of other vehicles. In this way, cars of the future will be able to calculate the safest, fastest route. These smart cars could also more effectively detect and report faults in the vehicle and, to save the owner time, book a service at the nearest garage and drive there independently.
One of the most exciting areas of application is healthcare. In effect, personal hardware devices which monitor information such as blood glucose and heart rate could transfer data about patients� vital signs remotely, passing it to a doctor and alerting them if an individual�s condition has worsened. This technology could help to increase the amount of out-patient care that can be delivered, thereby reducing the need for overnight hospital stays and freeing up beds. Furthermore, ambulances on the way to an emergency could access patient medical records and pull up real-time data on their current condition before arriving at the scene, allowing more immediately effective treatment.
Even though 5G has not yet been fully defined, the promise of a faster, more reliable network is mobilising engineers around the world. The combination of a lack of constraints and the promise of high monetary rewards available for those whose technologies take off, has acted as a catalyst in promoting further research and development. While there are opportunities for those developing hardware and the algorithms that will support the low power and reliability requirements of the internet of things, data security is another area which will need to be greatly advanced for the 5G network to thrive.
With more devices connected to the internet, and these devices collecting personal data such as medical information and location, security will be of central importance. Devices holding sensitive information are vulnerable to attack and it is likely that 5G capabilities will herald the creation of data vaults; Fort Knox-style storage facilities protected from cyber and physical attack.
It is vital that companies creating these new technologies obtain patents to protect their intellectual property at an early stage. Doing so will enable the sale and licensing of products which add functionality to, or are enabled by, the 5G network. Some businesses may choose to adopt a dual patent strategy, the first protecting their primary market which is not 5G related, and the second strategy protecting their more speculative innovation that could form part of the new 5G standard.
While the criteria for the standard is still unknown, the creation of the first truly global mobile network represents a huge opportunity for innovators. Taking action to create new technology now, and protecting that technology with patents could create new products and services for companies to sell, create jobs, and open up export markets. Whether or not all of these innovations are used by the 5G network, the current surge in research and development is going to be hugely beneficial for Britain�s technology industry.
Posted by beni in , , , , , , , , | June 20, 2017

A Collection of 60 GNU sed Command Line Examples



This article is a long compilation of our six series of GNU sed command line examples. This article contains more than 60 command lines divided in 6 part. This is intended for those who want to practice, hence this article contains no explanation for every example. We hope this helps you to learn GNU sed easier.


GNU sed Examples The Series


  • Episode 1
  • Episode 2
  • Episode 3
  • Episode 4
  • Episode 5
  • Episode 6

Part 1


1. Read Text File

sed r text.txt


2. Find & Replace

sed �s/UNIX/MINIX/g� text.txt


3. Find & Replace (g Flag)

  1. echo �UNIX UNIX UNIX� | sed �s/UNIX/GNU/g�
  2. echo �UNIX UNIX UNIX� | sed �s/UNIX/GNU/�
4. Find & Replace (Uppercase)
  1. sed �s/have/U&/g� text.txt
5. Find & Replace (Lowercase)
  1. sed �s/UNIX/L&/g� text.txt
  2. sed �s/GNU/L&/g� text.txt
  3. echo �UNIX MINIX� | sed �s/MINIX/L&/g�
6. Delete All Lines
  1. sed �d� text.txt
  2. sed -i �d� text.txt
  3. sed �d� text.txt > new_text.txt
7. Delete Particular Line
  1. sed �1d� text.txt
  2. sed �1,3d� text.txt
  3. sed �4,6d� text.txt
8. Delete All Blank Lines
sed �/^$/d� text.txt

9. Reverse Delete Blank Lines
sed �/^$/!d� text.txt

10. Delete Lines Containing Particular String
sed �/UNIX/d� text.txt


Part 2


11. Find & Replace (Specific Line)
  1. sed 3 s/bsd/U&/g text2.txt
  2. sed 1 s/gnu/U&/g text2.txt
  3. sed 2 s/unix/U&/g text2.txt
12. Find & Replace (Column Number)
sed �s/gnu/U&/1� text2.txt

13. Find & Replace (Column Number & Specific Line)
  1. sed �1 s/gnu/U&/1� text2.txt
  2. sed �2 s/unix/U&/1� text2.txt
14. Find & Replace (Column Number & g Flag)
sed �1 s/gnu/U&/g1� text2.txt

15. Find & Replace (Duplicate Column)
  1. sed s/(bsd)/1 1 1/g text2.txt
  2. sed s/(gnu)/1 1 1/g text2.txt
16. Find & Replace (Decorate Column)
  1. sed s/(bsd)/[1]/g text2.txt
  2. sed s/(gnu)/{1}/g text2.txt
17. Find & Replace (Delete All Line Numbers)
sed s/^[0-9]*[0-9].//g text3.txt

18. Find & Replace (Case Insensitive)
sed s/bsd/changed/Ig text2.txt

19. Delete Line (Case Insensitive)
  1. sed /unix/Id text5.txt
  2. sed /bsd/Id text5.txt
  3. sed /gnu/Id text5.txt
20. Delete Line (OR Logic Regex)
  1. sed /<-|->/d text4.txt
  2. sed /sign|just/d text4.txt
  3. sed /sign|just|in/d text4.txt

Part 3

 

21. Run Multiple Commands
sed -e s/gnu/U&/g -e s/bsd/U&/g text6.txt

22. Run Multiple Commands (Simpler)
sed s/gnu/U&/g; s/bsd/U&/g text6.txt

23. Combine sed with bash Looping Commands
for i in {6..8}; do sed /bsd/d "text$i.txt"; echo ""; done;

24. Delete Contents of Multiple Files (bash Looping)
for i in {6..8}; do sed -i d text$i.txt; done

25. Rename Multiple Files (bash Looping)
  1. for i in *.txt; do mv "$i" "`echo $i | sed "s/text/flext/g"`"; done
  2. for i in *.txt; do mv -v "$i" "`echo $i | sed "s/^[0-9]*[0-9]//g"`"; done

26. Delete Multiple Files (bash Looping)
  1. for i in *.txt; do rm -v "`echo $i | sed "s/^[0-9]*[0-9]//g"`"; done
  2. for i in *.txt; do rm -v "`echo $i | sed -n "/^[0-9]*[0-9]/p"`"; done

27. Change Slash Delimiters to Another Characters
  1. sed s/unix/CHANGED/g text6.txt
  2. sed s@unix@CHANGED@g text6.txt
  3. sed s!unix!CHANGED!g text6.txt
  4. sed s?unix?CHANGED?g text6.txt

28. Adjust Line Spacing (Single)
sed �G� text6.txt

29. Adjust Line Spacing (Double)
sed G;G text6.txt

30. Find & Replace (Lines Range)
sed 1,3 s/unix/CHANGED/g text6.txt 


Part 4


31. Print Matched Lines
sed -n /unix/p text9.txt

32. Print Reverse-Matched Lines
sed -n /unix/!p text9.txt

33. Bash Looping with Delay Time
for i in *.txt; do sed s/x/[X]/g $i; echo " "; sleep 1; done

34. Print The File Name
sed -n $ F text9.txt

35. Print The First Line
sed �q� text9.txt

36. Print The Last Line
sed -n $ p text9.txt

37. Count Total Line Number
sed -n $ = text9.txt

38. Print Multiple Files First Lines (bash Looping)
  1. for i in *.txt; do sed �q� $i; done
  2. for i in *.txt; do sed -n $ F $i; sed q $i; done
39. Print Multiple Files Last Lines (bash Looping)
  1. for i in *.txt; do sed -n $ p $i; done
  2. for i in *.txt; do sed -n $ F $i; sed -n $ p $i; done
40. Count Multiple Files Line Numbers (bash Looping)
for i in *.txt; do sed -n $ F; $ = "$i"; done


Part 5


41. Delete Comment Lines (Double Slash Style)
sed /^//.*$/d text12.txt

42. Delete Comment Lines (Double Slash Style, Except At Line Beginning)
sed s+([^!]//.*$)++g text12.txt

43. Delete Comment Lines (Hash Style)
sed /^#[^!].*.$/d text13.txt

44. Delete Comment Lines (Slash-Asterisk Style)
sed //*/,/*//d text14.txt

45. Boolean Operator OR
sed -E -n /this|line|return/p text14.txt

46. Boolean Operator AND
  1. sed -n /this.*comment/p text14.txt
  2. sed -n /this.*slash.*comment.*/p text14.txt
47. Multiple Convert Images (PNG to JPEG)
for i in *.png; do convert -verbose "$i" "`echo $i | sed s/.png/.jpeg/g`"; done

48. Multiple Convert Images (JPEG to PNG)
for i in *.jpeg; do convert -verbose "$i" "`echo $i | sed s/.jpeg/.png/g`"; done

49. Insert A Single Line
  1. sed 1i # THIS IS A NEW LINE text13.txt
  2. sed 3i # THIS IS A NEW LINE text13.txt
50. Insert Multiple Lines
sed 3i # THIS IS A NEW LINE # THIS IS ANOTHER LINE text13.txt


Part 6


51. Print Only Lines Between Two Patterns
  1. sed -n /gnu/,/dunix/p text15.txt
  2. sed -n /dunix/,/sunos/Ip text15.txt
52. Delete Only Comment Lines Between Address Range
  1. sed 10,19{//*/,/*//d} text14.txt
  2. sed 10,19{////d} text14.txt
53. Delete Only Comment Lines Between Two Patterns
  1. sed /printf/,/printf/{//*/,/*//d} text14.txt
  2. sed /^/,/main/{//*/,/*//d} text14.txt
54. Edit Only Matched Lines Between Address Range
sed 4,7{s/x/[X]/Ig} text15.txt

55. Edit All Uppercase Characters (POSIX Character Class)
sed s/[[:upper:]]/[X]/g text15.txt

56. Edit All Lowercase Characters (POSIX Character Class)
sed s/[[:lower:]]/[X]/g text15.txt

57. Edit All Punctuation Characters (POSIX Character Class)
sed s/[[:punct:]]/[X]/g text15.txt

58. Edit All Uppercase & Lowercase (POSIX Character Class)
sed s/[[:alpha:]]/[X]/g text15.txt

59. Edit All Numeric Characters (POSIX Character Class)
sed s/[[:digit:]]/[X]/g text15.txt

60. Edit All Space & Tab Characters (POSIX Character Class)
sed s/[[:blank:]]/[X]/g text15.txt

Thursday, June 15, 2017

Posted by beni in , , , , , , | June 15, 2017

745 jobs Steel Authority Of India SAIL






Steel Authority Of India (SAIL), Roorkee inviting applicants for 745
vacancies as Operator cum Technician (Trainee) and Attendant
cum Technician (Trainee).

Total Posts: 745

Operator cum Technician (Trainee) - 220 posts

Educational qualifications required for this job is Diploma in
Engineering (Metallurgy/Chemical/Ceramics/Mechanical/
Electrical/Instrumentation Technology/Civil/Electronics)
with S.S.C.

Attendant cum Technician (Trainee) - 525 posts

Educational qualifications required for this job is
I.T.I.(Fitter/Electrician/Welder/Mechanist/Turner) with S.S.C.

Age: 18 to 28 years for both jobs

Last Date for Online Registration: March 10th

For more details visit website http://www.sail.co.in/
Posted by beni in , , , , , , | June 15, 2017

A Heated Debate of Working Memory Components


Continue from last post.  Seemingly, DEsposito et al.s study is not very convincing.  A few years later, another group of researchers reported another fMRI data (Veltman, Rombots and Dolan, 2003), which were interpreted in a different view from DEsposito et als.

This time the data were collected using a block-design and two somehow similar but different tasks.  The first one is n-back (letter, instead of number) task.  The authors considered this one as a task testing "maintenance" component of WM plus "manipulation" component.  And the second task is Sternberg task, which involved only "maintenance" WM .  What is that? Sternberg?  According to the authors, its a task that presented a letter string, which could be any length between 2 to 7.  So maybe like this "tu", this "ruv", or this "rhkwifj".

The participants job was to memorise the presented string within 10 seconds.  They had 8 seconds to view the string and 2 second pause?.  I suppose that meant the participants viewed for 8 seconds following a 2-second blank screen.  Then what happened next? 15 single letters appeared on the screen, one after another one for 1 second.  Between subsequent letter was 2.5 second blank screen I suppose (2.5 SOA).  The goal for a participant was to recognise if the letter has ever appeared in the first presented letter string (answer Y/N by pressing two right-hand keys).  So I guess the participant needed to press one time for each individual letter. 

This report mainly concerned the task effect, WM load x task interaction on the dependent measures, which includes fMRI measured signals, RT and Performance (# of item - # of error) / (# of item) x 100%

Take home message?  Their conclusion is more like an interpretation, instead of sticking closely with the data.  They concluded no anatomical segregation between WM "maintenance" and "manipulation" component, but function differences exits.  The function difference seems to rely on the readers willingness to accept that the two tasks test different things.  The reason was that because both task, contrast along the WM load, almost elicited very similar areas b dlPFC, l vlPFC, b parietal; contrast between task types and two different time period in Stenrberg task during encoding and responding, b dlPFC.  However, DEsposito et al.s study found very similar activation as well.  Their argument was the different signal strengths measured from dlPFC and vlPFC elicited by the two types of task.  The question is then why Veltman, Rombouts and Dolan did not examine the signal strength measured by the fMRI? They simply argued that two type of tasks elicited very similar activation regions, so no anatomical difference in terms of WM manipulation and WM maintenance. It seems that there were some problems there.  This may be about the methodology of fMRI study?

Veltman, D. J., Rombouts, S. A. R. B., and Dolan, R. J. (2003). Maintenance versus manipulation in verbal working memory revisited: an fMRI study. NeuroImage, 18, 247-256.

Sunday, June 11, 2017

Posted by beni in , , , , , , | June 11, 2017

7 old Ancient Wonders of the World


These are the old seven ancient wonders of the world that come into consideration. The detail of all those wonders with their pictures are given below. 

1. Great Pyramid of Giza: 

The Great pyramid of Giza is the worlds largest and oldest Pyramid in Giza, Egypt. Its 756 feet long on each side and 450 feet high. The Ancient name of the Great Pyramid of Giza was Khufus Horizon. It took 20 years to build the whole pyramid. It is estimated that around 2,300,000 stone blocks were used in the construction of Great Pyramid that weight 2-30 tons each. There were three burial chambers inside the pyramid including bedrock underground chamber, the Queens Chamber and the Kings Chamber located from bottom to top respectively. It is the only pyramid that have built like that its four faces are slightly concave and no other pyramid has face like this one. The estimated weight of Pyramid is around 5,955,000 tons. 



2. The Garden of Babylon:


The garden of Babylon was built around 600 B.C and located about 50 km south, on the east bank of Euphrates River, of Baghdad, Iraq. Nebuchadnezzar II built the Hanging Gardens for his wife, Queen Amytis. Its height is around 24 m (80 foot) and it made up with Mud bricks waterproofed with lead. 


3. The Temple of Artemis:

The Temple of Artemis, also know as Artemesium, was constructed in the mid of 6th B.C and were located at Ephesus, now modern Turkey. This temple was built to honor the Greek Goddess Artemis. Temple were used as a house of worship and as a marketplace at different times. The temple were destroyed three times and then rebuilt and each time it become more larger and beautiful than previous. After the third time when temple were rebuilt, it was 60 feet high, 450 feet long and 225 feet wide. It had approximately 127 columns. It is consider that it is the first temple ever that were constructed with marble.

4. The Statue of Zeus:

The Statue of Zeus is constructed in the honor of greatest Greek God and the father of The Olympic games. The statue is 40 feet high. The statue was made up with wooden frame and covered in ivory and gold panels. The statue of Zeus were destroyed by fire in the 5th century.



5. The Mausoleum Tomb:

The Mausoleum was the tomb of Mausolus king, at the Ancient City of Halicarnassus. It is 140 feet high. In the front of the tomb, a staircase was built  that lead to the door of the mausoleum tomb. The stone lions were standing at the edge of the staircase.  Different artists contributed in the architects of tomb that was the combination of Greek, Egyptian and Lycian culture. Most part of the mausoleum was made up with white marble and surrounded by courtyard. 



6. Colossus of Rhodes:

It is also called the Statue of Liberty. The statue is 120 feet high from foot to crown. It is made up with bronze plates attached to iron framework. Over this, they used brass plates to create the skin and outer structure of Helios. It stood on 50 foot high with white marble pedestal. It is built in harbor. It took 12 years to built the whole statue. 


7. Lighthouse of Alexandria

It is located at Alexandria, Egypt. It is also known as Pharos of Alexandria. The lowest level of lighthouse was 100 feet square and 240 feet high. The second level had eight sides and 115 feet high and the third level was 60 feet high. On the top of this was a statue that was built in the honor of Poseidon, the God of the sea. 



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